Top 10k strings from 16-48 Magazine - Issue 08 (1984)(16-48 Tape Magazine)(Side B).tzx
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Magazines / Sinclair ZX Spectrum - Magazines - [TZX] (TOSEC-v2007-01-01) /
Back to the directory listing
12 m$(x-g,y-1 12 m$(x-g,y+1 12 m$(x+g,y-1 12 m$(x+g,y+1 6 m$(x-g,y)=" 6 m$(x,y-g)=" 6 m$(x,y+g)=" 6 m$(x+g,y)=" 4 x,y;m$(x+1 4 steps=steps+1 3 RUN THE TAPE 3 2 z$="09020203STOP THE TAPE": 2 n,o;" ": 2 STOP THE TAPE 2 LET THE TAPE RUN 2 @@@@@@@@@@@ 2 @@@@@@@@@@ 2 ;"TACTICS": 2 ;"SCREEN*2": 2 ;"FINISHED": 2 ;"3D MAZE" 2 0000000000000000000000000000 2 ***************** 2 *"m";m;a$: 2 ((prog+168 2 INSTRUCTIONS 1 z$="ll130201AND ": 1 z$="ll020302GREEN MEN": 1 z$="ll000402DUNGEONS": 1 z$="19040102I have not finished.": 1 z$="18020203KNIGHT'S QUEST": 1 z$="18010202THEN READ ON....": 1 z$="15020102THE": 1 z$="14010102CAN'T GET WILLY TO BED??": 1 z$="14000204DYNAMIC GRAPHICS": 1 z$="11010102A DWARF WITH RIGOR MORTIS ?": 1 z$="10020203STOP THE TAPE": 1 z$="10020203RUN THE TAPE": 1 z$="09020102TAPE 1. SIDE 2.": 1 z$="09010102TAPE 1. SIDE 1.": 1 z$="08020203RUN THE TAPE": 1 z$="08010102An OVER FRiENDLY DRAGON?": 1 z$="07060201HELP MENU": 1 z$="07030202JETSET WILLY": 1 z$="07030202HOBBIT HINTS": 1 z$="07010203ISSUE 4 WINNERS": 1 z$="00cc0505COMP 8": 1 z$="00140201OF": 1 z$="00050102TAPE 2. SIDE 1.": 1 w$=" ": 1 unscrambling competition in 1 tapes filled a box twice the 1 t$="the whole sprite. Sprites<can also be copied or swapped<from any of the six windows": 1 t$="The package is complete<with two cassettes and a well<written manual": 1 t$="THE SPRITE COMPILER": 1 t$="RESCALE copies any<rectangular area of the screen<to any other part of the screen<at pixel resolution, and futher<allows the X and Y dimensions<to be independantly increased<or decreased.": 1 t$="Other commands affecting<the window are Vertical and<horizontal flip of the<character,Rotate the character<by 90 degrees, invert(negative)<the character and scroll the<contents of the window in any<direction. ": 1 t$="Once the sprites from side<one are LOADed into this<program they can be sorted<into a ten frame sequence. This<information is then compiled<into a relocatable machine<code routine that is very easy<to manipulate from BASIC(Have<you noticed the bird?). This<routine is copyright free.": 1 t$="DYNAMIC GRAPHICS is a good<all round graphics tool. All<the programs are accessible<and all have SAVE to<microdrive options. Everything<works well and the package is <easy to use. ": 1 t$="Contains the screen editor.< <This is a very usable and<powerful screen designer.<Apart from the normal<functions:CIRCLE,LINE,ARC,TEXT<and so on, there are two<outstanding functions,<RESCALE and WINDOW": 1 t$="Contains the character<designer.": 1 t$="Characters are created in a<8*8 character square window.<Each of the character squares<represents one pixel of the<finished character. These<squares are edited by a cursor<controlled from the keyboard.": 1 t$="Below this window there are<six others, each one represents<a sprite 4*4 character squares<in size. The characters<designed in the large window<can be inserted in any position<of any sprite. The same<commands used to manipulate<the character designer window<are also available and affect": 1 t$="A WINDOW is a rectangular<area of the screen (whole<lines and columns) of any size<that can then be reproduced<repeatedly anywhere on the<screen.": 1 t$=" < < DYNAMIC GRAPHICS 48K `14.95<available from< PROCOM SOFTWARE< 309 HIGH ROAD, LOUGHTON,< ESSEX.": 1 sprites. It is also completly 1 size of a tea chest."''"The first 5 correct entries camefrom the lucky winners listed onthe next page." 1 provided that the"'"last character in a file name isthe KEYWORD 1 print in middle routine 1 p$="1122334455667722744": 1 o,o;" PRESS ANY KEY " 1 microdrive compatable!" 1 m$="You will find a hidden ledge<in the dragon's cave.": 1 m$="Yes I know this is an ~Arcade<game~! However here is the hint<Go to the Chapel side of the<Main stairs and type< write typer<If you now press 9 and a<combination of other numeric<keys you will be instantly<transported to another room.<All 60+ locations can be<accessed this way. Be warned<it isn't as useful as it seems.": 1 m$="This is a graphic-text<adventure with rather crude<graphics confined to the top<left hand corner of the screen.<The drawing of these pictures<can be tediously slow. There is<alas,no ~text only~ option.": 1 m$="The Knight's Quest is vast,<with over one hundred<locations in which to search<battle and get completely lost.<Those of you who have this<adventure will notice that the<following help menu concerns<only the first part of this<epic. The reason is simple.": 1 m$="Thankfully, we are not, as in< most adventures, alone.<We have a squire.<This character behaves like a<simplified Thorin though more<useful and even obedient!": 1 m$="TRANSLATE SYMBOLS": 1 m$="Set in days of old, we are<cast as a true Knight of<Camelot.<Our quest?<To recover the fabled treasure<of the magician Merlin...< < En route we encounter the <darker forces of nature in many<guises:<Scorpions,Wizards,Eagles,<Elves and Giants.": 1 m$="STRANGE MAZE THIS<TRY<GLOOMY CAVERN go S,E,E,E,S,S<IF no response then you<probably don't possess the<compass or horse. There is a<way back.": 1 m$="READ ANY GOOD BOOKS LATELY?": 1 m$="MOVE (or it could be) CLEAR<LEAVES": 1 m$="K.Q. is an adventure whose<complexity rivals that of the<Hobbit but whose coding could<be revised. Recommended.< < The Knight's Quest 48K `5.95<Available from;< Phipps Associates < Dept E FREE POST EM463,< 172 Kingston Road<Ewell<Surrey< KT19 0BR.": 1 m$="If you have discovered any<solutions, interesting short<cuts or bugs in any adventure<game then drop us a line at<16/48. We will send you `5 if<we publish your contribution.<Send us your problems and we<will do our best to save you<from death, destruction and<an over-heated Spectrum.": 1 m$="Go to an adjacent location and<CALL DWARF": 1 m$="ERECT LOWER DRAW CAST OFF<TRANSLATE": 1 m$="At last it's official. In<reply to a plea for help, Iain<McWhirter of Dundee recieved a<letter from Philip Mitchell<stating that (as most of us<suspected) the GOLDEN KEY is<in fact a 'Red Herring'!<Thanks for the photo-copy<Iain; a fiver is in the post.< <My hint this month is<Don't waste time giving Bard<directions simply CARRY HIM.": 1 m$="As if this wasn't enough for<one knight, we also meet the<king of the Trills and get sent<on another errand. No, not to<buy his fags, but to rescue his<daughter who has been captured<by a wicked wizard.<This alone becomes a separate<full blown adventure.": 1 m$=" A hint for Jetset Willy a<little later. For now, the<traditional stuff of<adventures:<Dragons,Dwarfs,Swords and<Sorcery.": 1 l,c;t$(f): 1 issue 4 was overwhelming. The 1 comp8 [ 1 colours as well as the ink.This makes it particularly impressive with 1 a$="This routine will magnify thecentral part of the screen by two so that it fills the screenlike this. Continued use of the code willclear the screencompletely.": 1 a$="The machine code magnifies the 1 a$="The code is 255bytes long and currently placedat 32400. It is relocatable so you can save it (see lines 9998 & 9999) and thenload it to a convenient placeabove RAMTOP." 1 a$="Not much more to say about theroutine except that you use it with RANDOMIZE USR 32400 (or wherever you loaded it) or toavoid RND being too predictable LET w= 1 a$)="SCREEN$" 1 a$)="CODE" 1 a$)*((n+15 1 a software package that allows you not only to create your own static screen pictures, but alsoto design UDG's, a new characterset and easy to manipulate 1 ]MAGNETIC MAGAZINES 83:H\ 1 [4#44#5#55 1 What sort of file is it 1 WWWWWWWWWW0000000FFFFFFFFF00 1 TACTICS 1 SCREEN*2 { 1 Press a key for the next progam 1 Press BREAK 1 PRESS A KEY 1 Move cursor 1 Magnetic Magazines Ltd.*6\$: 1 MAGNETIC MAGAZINES : 1 M*LOADER o 1 GRAPHICS." 1 GGGGGGGWWWWWWWWWWW 1 Find file name 1 DYNAMIC 1 B.C.THORNE APRIL 1983*S\ 1 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@**************** 1 @@@@@@@@@@@@@@@@@@@@@@@@@@@ 1 @@@@@@@@@@@@@@@@@@@@@@@ 1 @@@@@@@@@@@@@@@@@@@@ 1 @@@@@@@@@@@@@@@@@@@ 1 @@@@@@@@@@@@@@@@@@ 1 @@@@@@@@@@@@@@@@@ 1 @@@@@@@@@@@@@@ 1 @@@@@@@@@@@@@ 1 @@@@@@@@@@@@ 1 ;a$;"Loaded OK. ": 1 ;"~+~= MISS "; 1 ;"`20 in the post to;-"''"Mr K Ceaser of Rotherham,"''"Mr J Gardiner from Fife,"''"Derek Green of Honiton, Devon,"''"C Price in Birmingham and"''"David Greenslade from Rhasesmor in Clwyd."'''"Congratulations." 1 ;"________________________________"; 1 ;"________________________________": 1 ;"__________________" 1 ;"You managed to escape the maze taking ";steps;" steps to do so!": 1 ;"YOU HAVE FOUND A GROUP "; 1 ;"Which file name would you like appointed to your maze?" 1 ;"What is the name of the maze you so desire?": 1 ;"This month we have decided not to reduce your stock of blank tapes."''"The competition is connected"'"with our EURODROID game."''"We are offering 10 prizes of `10book tokens (To give you a rest from 'video eye') to readers who can work out the maximum number of possible questions which ""EURODROID"" can ask." 1 ;"This is where I came in!": 1 ;"The solution to the issue 4"'"competition will appear first,"'"followed by ""3D MAZE"".": 1 ;"The response to our picture 1 ;"That's all for this month.": 1 ;"TACTICS" 1 ;"TACTICS BY SIMON SMITH" 1 ;"Sorry, your time is up!": 1 ;"SIDE 2 LOADING" 1 ;"SCREEN*2" 1 ;"Please remember it's dimensions!": 1 ;"PRESS Q TO QUIT" 1 ;"PRESS ANY KEY" 1 ;"PRESS ANY KEY FOR QUESTION": 1 ;"PRESS (Q TO QUIT)ANY KEY TO PLAY" 1 ;"PLEASE WAIT" 1 ;"PLAYER;1 PLAYER;2": 1 ;"PLAYER 2 WINS" 1 ;"PLAYER 1 WINS" 1 ;"PLAYER ";t;"'s TURN" 1 ;"OUT OF TIME": 1 ;"OUCH! My head!": 1 ;"NEXT PLAYER ans.": 1 ;"Loading Program ";a$ 1 ;"Loading """;a$;""" 1 ;"Loading """;a$;""" 1 ;"KEEP SQUARE(YOU HAVE"; 1 ;"It takes AT LEAST 20s. BREAK & RUN if longer than 1 min. (Ed)" 1 ;"I hope it's on the tape!": 1 ;"How wide is the maze?": 1 ;"How wide do you want the maze? (6-20)" 1 ;"How long is the maze?": 1 ;"How long do you want the maze? (6-30)" 1 ;"Hope you moved RAMTOP !! " 1 ;"HOW TO PLAY TACTICS" 1 ;"HOORAY": 1 ;"Entries on a postcard please,"'"to"''" COMP8"'" 16/48 Magazine"'" 10 Barley Mow Passage"'" Chiswick"'" London W4 4PH"''"The winners will be picked as randomly as possible on Friday 10th August. Good luck..." 1 ;"Do you wish to..."; 1 ;"Do you wish to try again? (y/n)" 1 ;"Do you wish to see your route? (y/n)" 1 ;"Do you require a compass? (y/n)" 1 ;"DYNAMICrev": 1 ;"DYNAMICrev" 1 ;"CORRECT! BONUS SC_RED": 1 ;"CORRECT! BONUS SCORED": 1 ;"CATalogue on drive ";m: 1 ;"ANSWER THIS SUM TO"; 1 ;"ALREADY CHOSEN!": 1 ;"5) See instrunctions?" 1 ;"5 secs TO ANSWER)"; 1 ;"4) Load a maze from cassette?"; 1 ;"3) Save a maze to cassette?"; 1 ;"2) Step through the maze?"; 1 ;"16/48D&G.8": 1 ;"16/48D&G.8" 1 ;"123456789 1 ;"1) Design a new maze?"; 1 ;" When designing the maze there are four things to remember.. 1) There must always be an entrance to the maze situated at print coords 3,2 (see maze for example) 2) There must always be an exit situated on the outside of the maze (see maze)" 1 ;" I'll turn around again ": 1 ;" 3) All walls must be solid ie. touching side to side not corner to corner. 4) There must not be any gaps in the passages of the maze ie. all corridors are only one square wide" 1 ;" 16/48 JULY 84 TAPE 08 " 1 ;" To design a maze you simply enter the right mode and draw it using the cursor keys with either 'CAPS SHIFT' to draw or 'SYMBOL SHIFT' to delete. On their own, the cursor keys will skip over the maze." 1 ;" Press 'SPACE' once you have completed the maze to return you to the menu. Then just step through it in 3D using the cursor keys, 'q' to quit." 1 ;" This program allows you to design your own maze, in 2D, then step through it in 3D!" 1 ;" ": 1 ;" " 1 ;" ": 1 ;" ": 1 8)";m'"Program name ? (normally ~run~)"' 1 3D MAZE )g 1 23635+256* 1 2222220000000000000000000000000022 1 22000000000000000000000000000 1 2 blank spaces = end of file name 1 16/48LOAD2 1 16/48D&G.8 1 16/48 script 1 08000 !!!! 1 022222000000000FFFFFFFFF00 1 022222000000000F;;999;;F00 1 02222000000000000000000000 1 002220000000000F;;999;;F00 1 000000000000000F;;9998;F00 1 000000000000000F8;99888F00 1 0 Created by Muf for www.speccy.cz 1 . (You may wish to delete lines 5000 & 5010.)": 1 * by Ben Lewis * 1 * 3D MAZE * 1 (prog+1217 1 ((prog+474 1 ''"If you have saved a file with"'"the last character "" 1 '"When the CATalogue is printed, move the flashing cursor with the Up & Down Cursor keys"'"(Cap Shift 6 & 7)."'"When the cursor is over the itemyou want to load, press 1 '"Insructions remind you what to do when the program loads."'"If you want to SAVE this programon a cartridge then 1 "What sort of file name is"'a$;" ?"'"Load it yourself": 1 "THE OBJECT OF THE GAME IS TO","LOCATE HIDDEN SQUARES IN A ","10*10 GRID."," THERE ARE FIVE GROUPS OF","SQUARES,EACH WITH A DIFFERENT ","NUMBER OF SQUARES.A GROUP OF 5","IS WORTH LEAST POINTS AND A" 1 "SCREEN*2" 1 "PLAYER.THE GAME FINISHES WHEN ","ALL THE GROUPS HAVE BEEN ","COMPLETELY LOCATED.THE PLAYER ","WITH THE MOST POINTS WINS"," PLEASE WAIT WHILE GRID IS MADE" 1 "Microdrive Number ? (1 1 "GROUP OF 1 IS WORTH MOST.ENTER","YOUR CO-ORDS,LETTER FIRST THEN","NUMBER." 1 "Dragon is to heavy","Some useful words","Dwarf won't let go","Can't even find the maze","NO BOOK","This Dwarf is no Elrond","Waste Land": 1 "CHOOSE CO-ORDS e.g.(A10)";D$ 1 "9";"PRESS ANY KEY" 1 "8";"PRESS 1 "6",o;" ADVENTURE HELP FROM Yaz. " 1 "23658",o: 1 "16/48LOAD2" 1 "16/48D&G.8" 1 "15",i;"Press L to load TACTICS" 1 "10",i;"Press R to read again."; 1 "''"When loaded the program shows you a CATalogue for any 'drive. You choose which program to LOADwith the cursor keys."'"The program will also load 1 "''"This program allows you to load any program on any Microdrive (containing up to 18 files) using the command 1 "", then it will be"'"loaded as such."''"Error report C means that a"'"program has been succesfully"'"loaded !" 1 "" or"'""" 1 " Procom Software have developed 1 " IF YOU CHOOSE CORRECTLY YOU","SCORE.THEN IF YOU ANSWER A ","SIMPLE SUM CORRECTLY YOU SCORE","A BONUS AND CHOOSE AGAIN.IF NOT","THE QUESTION GOES TO THE NEXT" 1 to read again."; 1 to move on." 1 the number of the"'"Microdrive you want to use "; 1 This gives error C on programs without line numbers 1 TO READ AGAIN"; 1 TO MOVE ON." 1 SAVE MAZE 1 Microdrive Auto Program Loader 1 LOAD MAZE 1 DESIGN MAZE 1 COMPLETED MAZE 1 = GROUP OF ";F: 1 8 ! 1 8 8 8 g 1 1983 16/48 Magazine Ltd*S\ 1 1983 * 1 16/48 Magazine Ltd. *6\$: 1 DIRECTORY 1 RUN THE TAPE 1 "